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Patch 2.1.95a Reviewed Sep 17, 2026 Public Observation

What Changed in MLBB Patch 2.1.95a?

The public Original Server archive reviewed for this page lists Patch 2.1.95a as released on August 25, 2026, with two hero buffs and one hero nerf in its headline summary. Use the role notes below to decide what to re-test, not to assume a guaranteed tier rise or win-rate change.

Evidence boundary

The change descriptions are attributed to a public third-party patch page. No official MOONTON 2.1.95a bulletin or author hands-on test was confirmed in this review, so exact live effects and meta outcomes still require an in-client check.

Public patch snapshot
2Buffs
1Nerf
1Adjustment
2.1.95a Verify current client text
Listed Release Aug 25 2026 public archive date
Hero Buffs 2 Hayabusa and Obsidia
Hero Nerf 1 Atlas public note
Hands-on None Re-test before ranked claims
Official Mobile Legends promotion showing opposing teams on a match loading screen
MOONTON promotional artwork shows opposing team lineups on a match loading screen. It is game context, not an illustration of the 2.1.95a changes.

Patch 2.1.95a Notes by Hero and Item

This table separates the public note from the practical question to test in your own client. “Impact” is a re-test prompt, not a statistical conclusion.

Publicly reported Patch 2.1.95a change summary and re-test prompts
Subject Public label Role / context Public note reviewed What to re-test
Hayabusa Buff Assassin / Jungle Skill 1 damage and Skill 2 landing difficulty were listed for adjustment. Check burst timing, shadow placement, and escape windows; do not infer a guaranteed tier rise.
Obsidia Buff Marksman / Gold Attack Speed Growth increased; turret hits can trigger the passive; the ultimate on-hit benefit changed from Attack Speed to a shield. Test turret pressure, passive stacking pace, and shield timing before changing a build.
Atlas Nerf Tank / Roam Skill 2 Movement Speed Bonus was described as toned down to reduce pursuit and engage reach. Re-test initiation distance, follow-up timing, and whether your usual engage still connects.
Hanzo Adjustment Assassin / Jungle The public note says Skill HP Regen now scales with Physical Attack, reducing the value of a tanky direction. Compare survivability and damage in the client; this page does not prescribe a replacement build.
Thunder Belt Adjustment Itemization / Roles Assassins were added to the 50% effect restriction, alongside Marksmen and Mages. An Assassin should not use the unrestricted effect as the expected result. This is an effect modifier, not a 50% reduction to every base item stat.

Evidence label: These change descriptions are a public observation from the linked MLBBHub page, which identifies itself as an independent fan resource. They are not written as official MOONTON patch notes.

What changes in a player decision

Obsidia: separate damage tempo from protection

Editorial implication: an on-hit shield serves a defensive purpose; it cannot be counted as the old attack-speed steroid in a damage comparison. Compare survival during the ultimate separately from attack frequency. Turret stacking also makes a tower-pressure sequence relevant, rather than testing only against a hero.

Hanzo and Thunder Belt: two different restrictions

Editorial implication: HP-heavy equipment is not interchangeable with Physical Attack for the reported Hanzo regeneration scaling. Thunder Belt adds a separate role-based effect penalty. Neither statement proves that all defensive items are bad or supplies a complete replacement build.

Atlas and Hayabusa: execution before tier claims

Editorial implication: check Atlas’s approach from the same starting point before repeating an old engage. For Hayabusa, compare a sequence that includes Skills 1 and 2 instead of crediting every change to his ultimate. The source does not provide enough exact values here to calculate a damage gain or a new engage distance.

A focused comparison in your client

If you are checking this historical patch, record the client version, use the same target and equipment, and change only the affected skill or item. For example, compare Obsidia’s attack frequency and shield separately; for Thunder Belt, check the hero’s listed role and the affected tooltip effect. Do not turn an old patch note into a claim about the live season.

Patch 2.1.95a FAQ

Short answers that keep public observations separate from confirmed game facts.

MLBBHub’s public Original Server archive lists 2.1.95a with an August 25, 2026 release date. That is a public third-party observation; verify the version and live notes in your client.

The reviewed public note lists Hayabusa and Obsidia as buffs, Atlas as a nerf, and Hanzo as an adjustment. It also adds Assassins to Thunder Belt’s 50% effect restriction. These are attributed public observations, not presented as an official MOONTON bulletin.

No. A balance note does not prove a win-rate change or a fixed tier placement. Re-test the interaction in the live client, then use the Tier List as editorial context rather than a guarantee.

Check the in-game patch or notice panel first. You can also start from the official Mobile Legends portal. This site does not request account credentials.

Official references

The source type is shown beside each link so a player can tell what is public observation and what is an official destination.

PUBLIC OBSERVATION

MLBBHub Patch 2.1.95a

The public Original Server page checked on September 17, 2026 lists the release date, headline buff/nerf count, affected heroes, and Thunder Belt note. MLBBHub identifies itself as an independent fan resource.

Open public patch note →
OFFICIAL DESTINATION

Mobile Legends Portal

Use the publisher’s official portal as a safe starting point for current notices and account-safe game actions. Confirm the live version in the client before ranked decisions.

Open official portal →

Recheck trigger

When an official 2.1.95a notice or repeatable hands-on evidence becomes available, update the exact values and role conclusions. Until then, this page should remain a dated public-observation guide.